Small City: Nal Fe̜w Gri

Nal Fe̜w Gri

Nal Fe̜w Gri
Example Wood Elf architecture.
StateRosid
ProvenceBrotlëftavremōf Moot
RegionMācorbo Maquis
Founded1485
Community LeaderLord Peradon
Area16 km2 (6 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation3842 m (12604 ft)
Average Yearly Precipitation151 cm/y (59 in/y)
Population3867
Population Density241 people per km2 (644 people per mi2)
Town AuraNecromancy
Naming
Native nameNal Fe̜w Gri
Pronunciation/nal/ /fe̜w/
Direct Translation[current] [volume]
Translation[Not Yet Translated]

Nal Fe̜w Gri (/nal/ /fe̜w/ [current] [volume]) is a subtropical Small City located in the Brotlëftavremōf Moot of the Rosid.

The name Nal Fe̜w Gri is derived from the Sylvin language, as Nal Fe̜w Gri was founded by Grivguis, who was culturaly Wood Elf.

Climate

Nal Fe̜w Gri has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 1°C (33°F). Nal Fe̜w Gri receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nal Fe̜w Gri covers an area of nearly 16 km2 (6 mi2), and an average elevation of 3842 m (12604 ft) above sea level.

Overview

Nal Fe̜w Gri was founded durring the late 16th century in summer of the year 1485, by Grivguis. The establishment of Nal Fe̜w Gri suffered from many setbacks, delays, and obsticles, most notably a group of Nal Fe̜w Gri which required millitary assistance exterminate before the community could finish being built.

Nal Fe̜w Gri was built using the conventions of Wood Elf durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Nal Fe̜w Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nal Fe̜w Gri is buildings are grouped arround an odd layout of spacious paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these frontieer-style defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Nal Fe̜w Gri is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The city has truly fallen to evil.

Civic Infrastructure

Nal Fe̜w Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nal Fe̜w Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nal Fe̜w Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nal Fe̜w Gri's parks.

Nal Fe̜w Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nal Fe̜w Gri.

Nal Fe̜w Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nal Fe̜w Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nal Fe̜w Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nal Fe̜w Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nal Fe̜w Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nal Fe̜w Gri's public wards, blessings, and other arcane systems.

Nal Fe̜w Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nal Fe̜w Gri's natural decorations nor waterways.

Nal Fe̜w Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nal Fe̜w Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nal Fe̜w Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Nal Fe̜w Gri's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Nal Fe̜w Gri all of the cats speak the local language with prefect diction.

The Ice Elemental, Large near Nal Fe̜w Gri are known to be almost tame, such that they can be put to domestic use.

Nal Fe̜w Gri's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Necromancy energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 7
  • Farmers: 10
  • Farm Laborer: 19
  • Hunters: 13
  • Milk Maids: 9
  • Ranchers: 5
  • Ranch Hands: 10
  • Shepherds: 9
    • Farmland: 15622 m2
    • Cattle and Similar Creatures: 966
    • Poultry: 11601
    • Swine: 773
    • Sheep: 38
    • Goats: 7
    • Horses, Mounts, and Beasts of Burden: 386

Craftsmen

  • Arms and Toolmakers: 7
  • Blacksmiths: 8
  • Bookbinders: 4
  • Buckle-makers: 5
  • Cabinetmakers: 8
  • Candlemakers: 13
  • Carpenters: 12
  • Clothmakers: 11
  • Coach and Harness Makers: 4
  • Coopers: 9
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 3
  • Cutlers: 3
  • Fabricworkers: 8
  • Farrier: 26
  • Furriers: 2
  • Glassworkers: 14
  • Gunsmiths: 8
  • Harness-Makers: 3
  • Hatters: 7
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 9
  • Locksmiths: 3
  • Matchstick makers: 6
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 5
  • Plasterers: 5
  • Pursemakers: 6
  • Roofers: 4
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 8
  • Scalemakers: 4
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 12
  • Tailors: 17
  • Tanners: 4
  • Upholsterers: 5
  • Watchmakers: 5
  • Weavers: 11
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 9
  • Chandlers: 9
  • Chicken Butchers: 10
  • Entrepreneurs: 4
  • Fine Clothiers: 9
  • Fishmongers: 9
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 18
  • Spice Merchants: 5
  • Wine-sellers: 7
  • Wheelwright: 6
  • Woodsellers: 3

Service workers

  • Bakers: 20
  • Barbers: 16
  • Coachmen: 5
  • Cooks: 19
  • Doctors: 8
  • Gamekeepers: 5
  • Grooms: 3
  • Hairdressers: 13
  • Healers: 9
  • Housekeepers: 12
  • Housemaids: 20
  • House Stewards: 10
  • Inns: 3
  • Laundry maids: 7
  • Maidservants: 12
  • Nursery Maids: 6
  • Pastrycooks: 13
  • Restaurateur: 16
  • Tavern Keepers: 16

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 8
  • In-Town Couriers: 8
  • Long Haul Couriers: 8
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 3
  • Leech Collectors: 10
  • Millers: 8
  • Miners: 8
  • Oilmen and Polishers: 5
  • Postmen: 8
  • Pure Finder: 5
  • Skinners: 12
  • Sugar Refiners: 2
  • Tosher: 6
  • Warehousemen: 12
  • Watercarriers: 8
  • Watermen, Bargemen, etc.: 10

Skilled Laborers

  • Accountants: 5
  • Alchemist: 5
  • Clerk: 7
  • Dentists: 3
  • Educators: 10
  • Engineers: 5
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 5
  • Civil Clerks: 9
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 4
  • Kami Clerk: 7
  • Landlords: 7
  • Lawyers: 4
  • Legend Keepers: 6
  • Militia Officers: 35
  • Monks, Monastic: 12
  • Monks, Civic: 12
  • Historian, Oral: 8
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 9
  • Priests: 14
  • Rangers: 5
  • Rat Catchers: 5
  • Scholars: 6
  • Spiritualist: 7
  • Slayers: 2
  • Storytellers: 14
  • Military Officers: 14

Cottage Industries

  • Brewers: 10
  • Comfort Services: 15
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 13
  • Needleworkers: 11
  • Potters: 6
  • Preserve Makers: 10
  • Quilters: 5
  • Seamsters: 16
  • Spinners: 12
  • Tinker: 4
  • Weaver: 9

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 6
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 1
  • Glaziers: 4
  • Inlayers: 3
  • Musicians: 11
  • Painters, Art: 2
  • Playwrights: 3
  • Sculptors, Art: 3
  • Wood Carvers: 13
  • Writers: 13

Produce Industries

  • Butter Churners: 12
  • Canners: 11
  • Cheesmakers: 12
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 6
  • Smokers: 4
  • Stockmakers: 4
  • Tobacconists: 5
  • Tallowmakers: 8

1360 of Nal Fe̜w Gri's population work within a Foundational Occupation.

2198 of Nal Fe̜w Gri's population do not work in a formal occupation, but do contribute to the local economy. 309 (8%) are noncontributers.

Points of Interest

Due to a magical anomaly, Nal Fe̜w Gri is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Nal Fe̜w Gri's local festivals commemorates this miracle.

History